Need for Speed: Payback - In Review: It hurts in the soul (video)
Do you remember to Travis, Spike, Amy, Robin and Manu with which you are raced through the streets of Ventura Bay? To the many cool race against icons like Ken Block? Or ... oh, I'll stop already, because presumably you no longer remember off anyway - or do not remember you, the series reboot Need for Speed, which should revive the once prestigious racing game series in the spring of 2016 was not a complete flop, but it is by far not the hoped-for sensational comeback.
Patch-time: That brings the day 1 patch
New crew, new story luck
But Electronic Arts and development studio Ghost Games remain persistent. This year they send Need for Speed Payback into the race. And that makes a little better before the start: There is Travis, Spike and the other pipe to the street and gives you a crew that does not sound like entstamme their vocabulary only a dictionary for youth and transitional speech.
Tyler, Jess and Mac are the stars of the campaign. Instead of embarrassing Realfilmchen there's slurred render sequences in payback.
Well, some embarrassments also Payback can not resist, but at least I get from mere listening any more headaches. The new Need for Speed does not tell a classic "young racer becomes a hero" -Story but sounds more Nearly & Furious. A small crew of street racers mess with a nasty cartel in the gambling metropolis Silver Rock. "The house" manipulated not only street race but has - as we later find out - significantly more skeletons in the closet.
And how to lay the criminals the craft? Of course, with street racing! Sure, that's pretty far-fetched, but at least the game does not take itself too seriously. This becomes clear at the latest when we encounter a crew of drift racers who describe themselves as enemies of the establishment. Our character then noted with some justification that there are surely better ways of protest, than to burn in tuned sports car as much rubber on the asphalt. Nevertheless, their payback should definitely not play because of its sophisticated history.
Need for Speed: Payback - launch trailer agrees on fast & Furious action and revenge story a
Varied compulsory program
Then even more because of the race - where ... but I will get the same. Basically, the events are namely entertaining and above all varied. You drive drift and road races, rumbles off-road through the desert, gives you chases with the police and Drag Races will be back again.
In the chase, the sparks fly. Clever tricks like spike strips or dynamic roadblocks have the cops out of stock.
In such off-street you granted the simple arcade control a good control of your car - but it also takes strong to handling a. Your drifts almost as if on rails, braking in curves is done almost automatically. Me personally is that too much. I prefer the more realistic control of Forza Horizon 3, where my car halfway course behaves. but that is a matter of taste. While in normal racing games the steering wheel is the control device of choice, I would engage in payback rather the gamepad or keyboard (!), Because too sensitive steering is anyway not asked.
For variety, the kind staged story missions provide. Here you follow a truck that leaves a trail of destruction, you beat around with armored vehicles of the cartel or escape a helicopter your cars paralyzes with a jammer.
The story missions are nicely staged by script sequences and wait with some surprises along.
This diversity could be one of the greatest strengths of payback. But it is - successfully undermined stupid game design - sorry. You must namely each race not only drive, but also to win in order to progress in the story. That means: If a drift championship aufloppt on the map, you have six drift race the win, even if you find this type of racing rotzblöde. Normally, though several tournaments are active simultaneously, so you can switch between them, but in the end you have to go but every event - and of course win.