"Oh, that's very old hat!" Are some of you might think now. And that's true. The game idea of Crazy Machines: Elements, build with the help of physics laws and various equipment trials, comes originally published in 1992 the The Incredible Machine. In the years that followed several successors, their innovations, but mainly on some fresh levels, interface changes and - Care! - limited compatibility with Windows 3.1. It was only in 2005, twelve years after The Incredible Machine, the development studio published Fact software Crazy Machines a worthy spiritual successor and the first of the popular puzzle series.
Experiments without assistance
In Crazy Machines: Elements, it is again our goal to trigger chain reactions with elaborate possible and wacky designs to accomplish certain tasks. Incorporating some aspects of the machinery have been fixed; we have to make up the mechanism only with other components. With Betunung to "only".
Once we start the experiment, the weight on the left side will swing against the stone to trigger a long chain reaction that ends with the pulverization of ceramic jugs on the right.
To burst, for example, a stack of ceramic bowls with a vial of nitroglycerin into a thousand pieces, we construct a mechanism that begins with a vibrating gold weight. The weight is attached by a rope to a hook and vibrates, the laws of gravity to the much, against a flat stone - the domino effect begins. The stone falls against another block, and this eventually collides with a wooden wheel. The wooden wheel starts to spin. Our plan works because the wheel, we have been paired with the help of a rubber band to a gear mechanism, which now begins to move. The gears in turn are connected to a lift device that will be set in motion and the Nitro pushes down slowly from the podium. Booom! The jars are destroyed, solved the problem, and the inventor in us has a big grin on his face. And that's one of the easier tasks. The game offers us later still far richer and more creative challenges. Particularly ambitious players try to collect distributed throughout the levels golden gears. This requires an extra dose of brainpower in some tasks, because the solution is sometimes much crisper.
A downer for beginners: There is no support. In the experimental set-ups, we are on our own. Optional information when we get stuck at times puzzled, we sorely missed. Because it bothers twice that the level of the experiments varies greatly. While some tasks are almost easily solved quickly and also for genre newcomers, helps others often only the old "Versuchen- and failure" principle. If the solution fails then the fact that we need to move a mechanism with gears by a few millimeters, a tremendous amount of frustration resistance is required.
100 puzzles & the free mode
The game features a whopping 100 levels, making it comparable in terms of scope with its predecessors. The levels are thematically divided into categories. In addition to the basic package, which serves as a tutorial, there are, for example, some categories in which it comes to the elements or something explodes in each level. Only the presentation of each campaign is a bit unloving.
In the editor, we are gradually all objects at leisure, which we got to know during the campaign. From the fan to the fire-breathing dragon head.
If you is not enough, the campaign and prefer to completely design their experiments anyway itself, the game offers a comprehensive editor. With this we can romp freely and stomp constructions according to our ideas off the ground. Once we got to know new components in the campaign mode and solve the corresponding puzzle, the pieces we have in free mode. So the chain reactions in the self-made with the help of generators, explosives or assembly lines, nothing stands in the way - except maybe the laws of physics.