Fallout 4 - Low to very high details in the graphics comparisonFallout 4 - Low to very high details in the graphics comparison

Extensive role playing games like Fallout 4 draw their fun and fascination of the game world, the characters and the story they tell - there is the appearance of many hintenan first. Nevertheless, there were in June after the first trailer for Fallout 4 many voices that criticized the poor graphics of the blockbuster. Hardly surprising, after all, one also huge and complex RPG was with Witcher 3 in May published, the new graphics has set new standards in the genre.

And although the visual differences between the Fallout 4-trailers and the seven-year-old predecessor for some were only seen at a second glance, Bethesda responded with incomprehension for criticism. The developer and the publisher defended the appearance of Fallout 4 and protested that the title fantastic "would be like playing". Now the end-game has been released and our opinion is: Fallout 4 does not look "fantastic" from.

While it Fallout 4 often manage to create a very consistent game world and thanks to the heavily revised creation engine of Skyrim and the many new effects, it is graphically well clear of Fallout 3 from - especially in the textures and animations weakens the graphics engine but and is not quite on the technical state of affairs.

Optical Fallout 4 is not always but mostly set very consistent in scene on the amount of time the game world is.Optical Fallout 4 is not always but mostly set very consistent in scene on the amount of time the game world is.

The official system requirements still fall from relatively sophisticated, especially when the recommended hardware. Bethesda requires a brisk many-core processor and a strong graphics card. As the performance table at the end of this article shows, the game is also a little slower hardware definitely still very playable.

Official system requirements

Minimal:

Windows 7.8.10 (64 bits absolutely necessary)

Intel Core i5 2300 2.8 GHz / AMD Phenom II X4 945 3.0 GHz

8.0 GB of RAM

30 GB of hard disk space

Nvidia GTX 550 Ti 2.0 GByte / AMD Radeon HD 7870 2.0 GB

Recommended:

Windows 7.8.10 (64 bits absolutely necessary)

Intel Core i7 4790 3.6 GHz / AMD FX-9590 4.7 GHz

8.0 GB of RAM

30 GB of hard disk space

NVIDIA GTX 780 3.0 GB / AMD Radeon R9 290X 4.0 GB

The new, old Engine

Fallout 4 is based on the programmed Bethesda creation engine that already in The Elder Scrolls 5: Skyrim is used. However, the graphics framework has since been rebuilt vigorously and optimized. According to the developers was completed as the first one "physically based deferred renderer". The visualization program allows to integrate more dynamic light sources into play, and the lighting is actually one of the great strengths of the game. Further characterized realistic textures of material surfaces are possible through which characters and objects organic insert in the game world. That is to succeed by the improved reflections that can shine as metal different in the light as wood.

In addition, weather effects have a greater effect by the new render method on the look of the game. Thus surfaces can now be wet as rain and start corresponding to shine. Fabric, hair, trees and grass move depending on the wind strength: For added realism, a physics module provides.

At a distance the texture details are greatly reduced. In the left half of the crosshairs, the slightly better resolution Brückentexur is already loaded. On the right side nor the lower resolution for further distances.At a distance the texture details are greatly reduced. In the left half of the crosshairs, the slightly better resolution Brückentexur is already loaded. On the right side nor the lower resolution for further distances.

Compared to the Skyrim Creation Engine for Fallout 4 was complemented by several new post-processing techniques. Which should make the game world appear more dynamic and impressive. This includes, but SSAO (Screen Space Ambient Occlusion), also called ambient occlusion. The technique missed objects indirect shadows, thus ensuring a much more plastic look, we do not want to miss in current games and in Fallout 4th Movement distortion, depth of field, shading (skin and hair) and some other effects polish the optics also.

Considerable effort has paid to the lighting mood developers. Course in Fallout 4 again a dynamic day-night cycle, depending on the time of day, the colors of a scene change. To capture the different lighting scenes as naturally as possible, Fallout 4 is based on volumetric lighting. For this, the developers have worked closely with Nvidia his own words. The technology to calculate the even "God Rays' called volumetric light beams using hardware tessellation and is adopted in accordance with completely by the graphics card. Despite the cooperation with Nvidia but Fallout 4 should penalize any platform and immediately run well on both Geforce and Radeon cards.

Whether that is the case and how the many new features of the engine that affect the appearance and performance of Fallout 4, you will see in our graphics comparison and the technology table in the conclusion.

close-up viewclose-up view distancedistance

For the water there is no separate graphics option in Fallout 4. From a distance it looks sometimes very bad ...

Fluctuating Hardware Requirements

How come a long fps your PC in Fallout 4, largely depends not only on your hardware, but also on the current scene. During the day in the great outdoors, the fps are lowest, at night and in cities is much higher. Thus, it may be that the game in a moment jerky while a short time later runs absolutely smoothly.

For creating the technology table (see Summary page) we have therefore decided to use a relatively sophisticated scene on the day and in the water. This allows you to be sure that the game always runs smoothly if your hardware permitting according to the table in these settings. If you can live with occasional stuttering in demanding scenes, which must therefore sorting tends to even a step up its PC.

The fps course of our lunch running in the game benchmark sequence shows how much the hardware demands of Fallout 4 will vary depending on the scene. While the GTX at the beginning of a pond in the countryside reached 960 only 30 fps, the fps go up in the course of our journey over a small hill to a settlement continues and then are more than twice as high as at the beginning.The fps course of our lunch running in the game benchmark sequence shows how much the hardware demands of Fallout 4 will vary depending on the scene. While the GTX at the beginning of a pond in the countryside reached 960 only 30 fps, the fps go up in the course of our journey over a small hill to a settlement continues and then are more than twice as high as at the beginning.

Fallout 4: System requirements - technical checks with graphics comparison