Factorio - preview video for Early Access hit on SteamFactorio - preview video for Early Access hit on Steam

As defined, a game developer success? Is it high ratings? Satisfied fans? Or rather bare sales? The latter is economically the most important indicator of success.

But there is another clear indication that a game concept with an almost instinctive certainty strikes a nerve: namely if 99% of currently more than 4,400 reviews on Steam positive fail.

Currently one of the best rated games on Steam comes from developers Wube software from the Czech Republic. And is called Factorio. But ... wait a minute: How looks that leave me?

Mud brown pixel graphics, sparse animations, menus as sexy as accounting software. Why should it want to play anyone to hell? Let's go to the phenomenon it out "short" on the ground!

30 hours later, reminds us that we actually have to write an article about Factorio. And make a video. But actually, we just want to play ...

Our small factory: yet it is quiet and contemplative, but will be a huge time, automated system.Our small factory: yet it is quiet and contemplative, but will be a huge time, automated system.

Alone among aliens

Without electricity is not much: steam engines generate electricity, but we have to the water pump first and then heat up.Without electricity is not much: steam engines generate electricity, but we have to the water pump first and then heat up.

The story that we see in Factorio is as simple as effective: Our little man is stupidly crashed on an alien planet. Then live ugly aliens are planning the ugly things with us.

We see our character in 2D and can control it with the WASD keys on the random generated planet surface. In addition to a rudimentary weapons (pistol and some ammunition), we have a bit of material in inventory. And what do we do here?

Either we play the tutorial - Pardon! - Campaign and follow this story a bit. Or we place the conditions for a randomly generated endless game card almost and just tinker drauflos. Similar to Minecraft, the world will always continue to generate procedurally, the more we explore.

Our overall aim of the game is to develop the missile technology in order to come down from the planet. With bare hands is naturally somewhat difficult, especially since we do not just tinker missiles, but also to defend against the increasingly aggressive alien neighborhood us parallel. Fortunately, we have a few plans for equipment in the luggage - a start.

Produktion³

Basic resources Processing: iron, copper and coal are the beginning of the most important materials.Basic resources Processing: iron, copper and coal are the beginning of the most important materials.

Anywhere on the planet resource fields for stone, coal, iron or copper are distributed like remind us toasty on classic strategy game Age of Empires or Empire Earth. But instead of tedious to scratch himself with a pickaxe resources from the ground, we prefer to build machines that do the dirty work for us.

At start of the game we can plow the fields around coal-fired drills, where we have to refill regularly fuel. While some plans can be executed directly with the basic resources that we need a short time later for more complex ingredients such as iron plates other machines - such as a furnace which is made of stone. The tiny beginning of almost insane production chains that will allow us later robotics, trains and lethal high-tech defenses.

coal productioniron ore miningfurnacestorage&# 8203;

coal productionThe Erzföderer reduces coal and submit them directly to the assembly line from.

iron ore miningThe coal is loaded as a source of energy from a gripper arm in the Erzförder so that it can reduce iron.

furnaceThe gripper arm left creates the coal into the furnace, the gripper arm right brings the iron entirely. Then iron plates made therefrom.

storageThe gripper arm below the melting furnace packs the iron plates onto a conveyor belt, the lower gripper arm supporting the boards in a box.

Automation, baby!

So we do not ever have to fill any machines and degenerates the game repetitive material towing is the real meaning of Factorio to automate all production processes as much as possible. This reminds us of both the automation in Minecraft and to the goods routes and production chains of the magnificent Transport Tycoon.

Take, for "simple" as the production of ammunition for our weapons: ammunition requires two iron plates for the production. So we build a iron ore conveyors. Which in turn requires coal as fuel. The letting of a coal conveyor spit on an assembly line. A gripper picks up the coal from the conveyor belt and grabs it in the iron conveyor now begins to work.

Without electricity is not much: steam engines generate electricity, but we have to the water pump first and then heat up.Without electricity is not much: steam engines generate electricity, but we have to the water pump first and then heat up.

The pig iron we can put on a new assembly line, from where it is packed by another gripper arm in an oven to burn the iron plates. we get the coal to burn us also by gripper arm from the first line.

The finished iron plates are available via another conveyor system including gripping arms to an assembly machine, to which we assign the craft recipe for ammunition. The finished ammunition finally packs a gripper arm into a box.

Savvy? And that's just the tip of the iceberg automation!

Tweaking? Logical!

In the still confusing tech tree we explore new tools, such as cars or trains.In the still confusing tech tree we explore new tools, such as cars or trains.

Our first factory was soon a victim of total confusion. We had begun to be a small space for many things. About the research that unlocks us new, more complex technologies.

Or our defenses against the aliens who want to be automatically supplied with ammunition. And the flow of resources must not tear during the course as well.

So we started a new factory and started directly think ahead and optimize. If we run copper and iron on a central assembly line, we can right and left to settle productions that require these raw materials. We can cross underground lines, increase our current production by better coal-independent machine to use.

Research is half the battle: These domes further technologies are explored.Research is half the battle: These domes further technologies are explored.

Faster gripping arms and faster assembly lines accelerate our input and output of raw materials. And if we want to get iron and copper from more distant resources fields, then explore and build trains that we can even overclock with precise timing.

What do we do when times more basic materials are produced when our factories can process at all? Then it's on to the high school of logic circuits.

We build with the help of cables and combiners called on all the logic circuits that set a production cycle only under certain conditions in motion - or interrupt.

This car comes in addition to a regular inventory with a mounted machine gun from production.This car comes in addition to a regular inventory with a mounted machine gun from production.

The pure complexity of optimization provides creative tinkerers a huge cornucopia of motivation. Here realize a production cycle on a smaller area, there change a few values ​​to achieve at any game second the best possible use of resources for our factory.

Something there is always to optimize, especially as we have to keep our aggressive neighbors in sight. The danger is the more our factory grows and prospers, the greater by aliens!

A touch Command & Conquer

With turrets and walls à la Command & amp; Conquer we secure our base.With turrets and walls à la Command & Conquer we secure our base.

Again and again we get uninvited visit by our alien roommates, and then the most efficient manufacturing plant use is very little if it is not protected by sophisticated defenses.

Who on Command & Conquer or Stronghold especially the building has estimated a real base bulwark, finds his Einigel paradise with countless defensive tactical evasions here.

The highlight of the matter: The more aliens we kill, the more they develop the respective species. Their nests are larger, they produce more and fight stronger opponents.

The arms race begins: We sit down with a tank to defend, always exploring through more powerful ammunition and gun variations and pull course the kilometer-thick walls around our facilities.

Shooter deposits complacent? The aliens want to destroy us - so we come to them before. But beware: The critters mutate!Shooter deposits complacent? The aliens want to destroy us - so we come to them before. But beware: The critters mutate!

Well-oiled machine Motivation

The great achievement of Factorio is how intuitive here a factory wheel interlocks with the other. Thanks to the tutorial campaign Getting started will be surprisingly easy, we grow and learn at the same pace with our tasks, because almost all relationships can be derived logically.

With two minor exceptions: As the logical networks work, we had to laboriously by wiki entries and forum postings piece together. And the tech tree is still a completely confusing Icon jungle.

The fine art of logistics management: We can logic circuits programmed to just-in-time production permit.The fine art of logistics management: We can logic circuits programmed to just-in-time production permit.

For this, the complexity limits upward hardly set, in any other classical building game strategy game - whether Anno, Sim City and The Settlers - to hobbyists and tinkerers can such creative romp.

Here, the game is not finished, including coming soon a real, clear technology tree. More content, balancing optimization and even more opportunities for factory setups are already waiting in the production pipeline.

The developers put great emphasis on community feedback. A German translation is also at the start. Very exemplary for such a relatively small indie project!

Beauty at second glance

Anyone who has ever built a really big factory in Factorio who knows about the hypnotic effect of the bustling labyrinth of conveyor belts, gripper arms and robotic drones. The appropriate technology is of course far from current graphics, but we like to watch and discover tons of lovely details.

Everywhere, cool animations, which our factory just can not seem cold and rigid, but almost alive place. And the more we automate our factory, the more life of its own, it develops, the more we identify with our work and the more grim we defend our baby against the aliens.

Yes, Factorio actually manages that we call a factory as our baby. No wonder we can not tear ourselves away difficult it.

Factorio
A small cargo space: The gripper arms unload freight train with maximum speed." data-lbx-number ="1"><b>Factorio</b><br>A small cargo hub: The gripper arms discharged at high speed freight train .
Factorio
With turrets and walls à la Command & Conquer we secure our base." data-lbx-number ="2"><b>Factorio</b><br>With turrets and walls à la Command We ensure Conquer our base.
Factorio
This car comes in addition to a regular inventory with a mounted machine gun from production." data-lbx-number ="3"><b>Factorio</b><br>This car comes in addition to a regular inventory with a mounted machine gun from the production.

See screenshots - Factorio

Factorio - factories make you happy