Asus Radeon R9 290 DirectCU II OC – Faster and cheaper than GTX 780, this relatively quiet

The DirectCU cooling system has been in development for several years and used as one of the few cooler two different-sized fan.The DirectCU cooling system has been in development for several years and used as one of the few cooler two different-sized fan.

Asus equal offers three different models of AMD Radeon R9 290 , which differ in terms of clock speeds and / or the radiator. The first variant is the most common AMD reference card without specially designed cooler that deserves due to the audible volume in games as well as the extremely high chip temperature under load no recommendation. The much more interesting variants both use the DirectCU II cooler and differ only in clock rates at currently about 390 euros expensive Asus Radeon R9 290 DirectCU II OC are slightly raised in our test, with standard clock, the card costs about five euros less.

At the timing screw Asus has only slightly rotated at the OC Vartiante. The 947 MHz standard core clock speed is increased to 1000 MHz and the GDDR5 memory is from 5000 MHz to 5040 MHz (effective) faster. On other technical data, nothing has been done, the Asus Radeon R9 290 DirectCU II OC has 4.0 GB of memory on a 512-bit interface to the Hawaiian Pro chip with 2,560 shader and texture 160 units is connected.

The equipment fails spartan because Asus only attaches to a power adapter and the "GPU Tweak" software, which allows relatively comfortable overclocking along with the creation of own profiles, to get automatic driver and BIOS updates.

Like almost all Asus graphics cards also owns the R9 290 DirectCU II OC a metal plate on the back, which both protects the board as also ensures more stability.Like almost all Asus graphics cards also owns the R9 290 DirectCU II OC a metal plate on the back, which both protects the board as also ensures more stability.

Technical specifications

Radeon R9 290X

Radeon R9 290 DirectCU II OC

Radeon R9 290

Geforce GTX 780

graphics chip

manufacturing process

chip clock

Shader units

Texture units

video memory

memory clock

memory interface

price

Hawaii XT

Hawaii Pro

Hawaii Pro

GK 110

28 nm

28 nm

28 nm

28 nm

1000 MHz

1000 MHz

947 MHz

863 MHz

2816

2560

2560

2304

176

160

160

192

4096 MB

4096 MB

4096 MB

3072 MB

5000 MHz

5040 MHz

5000 MHz

6008 MHz

512 bit

512 bit

512 bit

384 bit

440

390

350

430

test system

Heart of our current graphics card test system is the Intel Core i7 4770K, we have overclocked to 4.5 GHz. The four cores including hyperthreading and high cycle ensure that the processor does not become a bottleneck and the graphics cards can reach their full potential. The memory banks of the MSI Z87-GD65 motherboards are equipped with 16.0 GB of DDR3-1600 memory. comes as the operating system Windows 8.1 used, the 512 GByte on a Samsung SSD 840 Pro fits.

Like all graphics cards also need the Asus Radeon R9 290 DirectCU II OC prove in six DirectX 11 games (Anno 2070 , Battlefield 4 , Crysis 3 , Grid 2 , Total War: Rome 2 and Metro: Last Light ). All benchmarks we perform with maximum details in resolutions of 1920x1080 and 2560x1440. continually monitoring the performance of both without and with quadruple anti-aliasing and anisotropic filtering sixteen times and take the average of three measurements.

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MX GP: The Official Motocross simulation – released demo on Steam

In Steam there is a demo of the racing game MX GP: The official motocross simulation.In Steam there is a demo of the racing game MX GP: The official motocross simulation.

Who even before the release a closer look at the racing game MX GP: The Official Motocross simulation would like to take, now gets the chance.

The responsible developer Milestone Studios has released via Steam a demo of MX GP. This allows you to complete some practice rounds on the British racetrack "Matterley Basin". With Antonio Cairoli, Clément Desalle and Gautier Paulin are a total of three drivers to choose from. However, you can host the race only in the "Quick Race" mode, but in which you can at least adjust the difficulty level.

Furthermore, announces Milestone Studios, that there is currently an action for pre-order on Steam. Anyone so already to buy MX GP: The Official Motocross simulation decides receive a discount of 15 percent. Thus, the racing game costs only 33.99 instead of 39.99 euros. The release is scheduled for March 28, 2014.

MX GP: The Official Motocross simulation includes the license of the MX1 and MX2. The career mode of motocross racing game, providing many of the official tracks, riders and bikes. Using the dual-stick control, rider and bike can be controlled separately. Combined with the driving physics is to provide realism, especially for a high degree.

MX GPMX GP
MX GP

See screenshots - the official motocross simulation: MX GP

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Page 2: Dying Light in technical checks – system requirements with graphics comparison

Official system requirements

The official system requirements of Dying Light are as follows, and as usual will not provide information on targeted resolution or frame rate:

minimum

  • Operating System: Windows 7 64-bit / Windows 8 64-bit / 64-bit Windows 8.1
  • Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 GHz
  • Memory: 4 GB RAM DDR3
  • Hard Drive: 40 GB free
  • Graphics Card: NVIDIA Geforce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
  • DirectX: 11

Recommended

  • Operating System: Windows 7 64-bit / Windows 8 64-bit / 64-bit Windows 8.1
  • Processor: Intel Core i5-4670K @ 3.4 GHz / AMD FX-8350 @ 4.0 GHz
  • Memory: RAM 8 GB DDR3
  • Hard Drive: 40 GB free
  • Graphics Card: NVIDIA Geforce GTX 780 / AMD Radeon R9 290 (2GB VRAM)
  • DirectX: 11

Our assessment of this information is realistic, Techland has so thoroughly justified again corrected the system requirements down a bit. Given the necessary optics, however, they fall for our taste somewhat too high, especially older processors have to fight hard with the game.

In order to check the system requirements, we have the game with three different PC configurations in the prefabricated quality levels "Optimal performance," "Balanced" and "best quality" tested. It should be noted that the adjustment in twenty steps regulator is to sight even at the stage of "Best Quality" only at 50 percent. Very surprisingly, this is not, however, as this setting as one of the biggest power guzzlers proved (see the details of the various graphics settings on the next two pages).

The result of our analysis, see the next section. The fps section in the benchmarks are averages of the runs with the above are per configuration graphics cards from AMD and Nvidia. The distance between the performance technically aware similarly selected map is always failed low, Nvidia graphics cards are preferred over the AMD models but have the edge.

benchmarks

  • entry level
    Processor: AMD FX-8320
    Graphic card: Radeon HD 6870 (1.0 GByte) / Geforce GTX 560 (1.0 GB)
    Memory: 4.0 GB
  • middle class
    Processor: Core i5 4670K
    Graphic card: Geforce GTX 760 (2.0 GByte) / Radeon R9 270X (2.0 GB)
    Memory: 8.0 GB
  • power class
    Processor: Core i7 4790K
    Graphic card: Geforce GTX 780 Ti (3.0 GByte) / Radeon R9 290X (4.0 GB)
    Memory: 16.0 GB
Dying Light (Patch 1.2.1)Dying Light (release version)&# 8203;

Dying Light (Patch 1.2.1)
1920x1080, V-sync from

  • optimum performance
  • Balanced
  • optimal quality
power classCore i7 4790K, GTX 780 Ti / R9 290X 86 71 70middle classCore i5 4670K, GTX 760 / R9 270X 69 42 41entry levelAMD FX-8320, HD 6870 / GTX 560 43 31 17
  • 0
  • 18
  • 36
  • 54
  • 72
  • 90

Measured in fps. The higher, the faster. Less than 40 fps no longer optimal playable.

Dying Light (release version)
1920x1080, V-sync from

  • optimum performance
  • Balanced
  • optimal quality
entry levelAMD FX-8320, HD 6870 / GTX 560 45 31 13middle classCore i5 4670K, GTX 760 / R9 270X 61 44 33power classCore i7 4790K, GTX 780 Ti / R9 290X 88 75 62
  • 0
  • 18
  • 36
  • 54
  • 72
  • 90

Measured in fps. The higher, the faster. Less than 40 fps no longer optimal playable.

Performance Analysis

In order to play Dying Light reasonable, at least 40 fps are necessary in our view, among them comes in the frequent parkour deposits a sufficient flow of play on. Full HD and the lowest quality setting "Optimal performance," even the entry level reached more than 40 frames per second, but it just comes at the beginning of the game and also to disturbing Nachladerucklern which are reflected in between only partly isolated in an average fps value. This is probably at the 1.0 GB too small sized V-RAM, since this problem occurs less frequently for the same processor and one of the graphics cards from the other power classes with at least 2.0 GB V-RAM.

Dying Light is in this configuration thus quite playable, but only at greatly reduced image quality. Reducing the resolution will help in case of hardware from the entry-level way, very little, as the slow processor to very limited performance. Thus the fps in our test with the GTX 560 increased in the lowest quality and 720p despite more than half the number of pixels compared to 1080p by only about ten percent.

Better it looks, however, in our middle class, mainly thanks to brisk Core i5 4670K and graphics card with 2.0 GB of video memory on the stage "Balanced" still generates playable frame rates. however, very fast hardware as that of our performance class is required for the setting of "best quality" with the maximum shadow map size and texture quality in order to achieve sufficiently high fps values. The main difference compared to the middle class make much faster graphics card with at least 3.0 GB of V-RAM, between 8.0 GB of RAM and 16.0 GB of RAM contrast, we have found no appreciable difference.

In addition, we have analyzed how Dying Light behaves when playing with only 2.0 GB of RAM and dual-core processors. The result: with 2.0 GB of RAM the game crashes shortly after launch, with only two CPU cores, the frame rate breaks a dramatically (about of about 60 fps in the highest quality level to just under 30 fps with a GTX 780 Ti in Full HD).

In summary, you should, in our view at least a brisk quad-core processor, 4.0 GB of RAM and a graphics card from the performance level of the middle class with 2.0 GB of available VRAM to Dying Light play with good image quality and sufficiently high frame rates.

Page 2: Dying Light in technical checks - system requirements with graphics comparison

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Borderlands 2 – release date is set, new trailer

Borderlands 2 will appear on 21 September 2012 found.Borderlands 2 will appear on 21 September 2012 found.

The publisher 2K Games was now officially the release date for the first-person shooter Borderlands 2known. Accordingly, the action game from Gearbox Software is in this country from de 21 September 2012 in the stores. Fans from North America are allowed to shoot through the new levels as early as 18 September.

Furthermore announced 2K Games that all pre-orders of Borderlands 2 Access to the "Borderlands will receive 2 Premier Club" to be there download various additional content. This is among other things the "The Gearbox Gun Pack," a collection of unique weapons. Furthermore, have pre-ordered access to a golden key that allows you to open a mysterious treasure chest in Borderlands second There is also a relic that increases the chance for finding equipment.

In addition, a new trailer of Borderlands 2 on GameStar.de is now available. The video provides you with a broad range of gameplay scenes among others, the playable classes in more detail before. You can also see some of the weapons in action.

Appointment trailer of Borderlands 2Appointment trailer of Borderlands 2

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Asus ROG Ares 3 for 1,500 euros – Monster graphics card for computers with water cooling systems

The Asus ROG Ares 3 runs only in computers, which are equipped with water cooling.The Asus ROG Ares 3 runs only in computers, which are equipped with water cooling.

AMD has itself already Radeon R9 295 X2 , which relies on two Hawaii XT graphics chips and is equal shipped with a built-water cooling to dissipate the waste heat as quietly as possible. Asus uses with its ROG Ares 3 in principle on the same hardware, but to a different cooling system and equips the graphics card with a specially designed EK-cooling block. So this must be connected to an existing water cooling in the computer.

Unlike the previous models of the Ares series Asus has little changed at clock rates in the new ROG Ares3 compared to the reference model Radeon R9 295 X2. The total of 8 GB of GDDR5 video memory is still running with effective 5 GHz, while the two graphics chips are 1030 MHz fast - only 12 MHz more. The power supply of Asus ROG Ares 3 via three 8-pin connector. In order for the Asus graphics card are theoretically 150 watts longer available, which could indicate a greater margin for overclocking, but also to a very high power consumption. According to Asus, the power supply has been revised and will now have less power noise and a five times longer life. Asus puts his GPU Tweak software when to change the clock speeds and voltages.

Like the AMD Radeon R9 295 X2 graphics cards this performance class only when using multiple monitors or very high resolutions beyond Full HD makes sense. Also priced the Asus ROG Ares likely 3 well beyond the limits of the budget for many players, apart from the fact that even a water-cooled computer must be present. In trade, the graphics card is listed sporadically for more than 1,500 euros. In comparison, some models of radon R9 295 X2 are already partially clearly see 1,000 euros.

Asus ROG Ares 3Asus ROG Ares 3
Asus ROG Ares 3

See graphics card for PCs with existing water cooling - Asus ROG Ares 3

Asus ROG Ares 3 for 1,500 euros - Monster graphics card for computers with water cooling systems

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The Division: Status Update – All about the 1.2 patch from the Live Stream

All new information about the update 1.2 of the live stream to The Division.All new information about the update 1.2 of the live stream to The Division.

As every Thursday Massive held a "State of the Game" -Livestream to The Division also on May 12, 2016th The community actually thought now must finally set a date for the update 1.2 will be announced - after all, the big patch to appear even in May.

A release date, however, there still does not, but lots of information for upcoming and announced in advance balance adjustments. Developers also revealed some new details about the new gear sets and weapons.

All information from the livestream 05.12.2016 overview

Bug fixes

  • When "Call the guard" -Set it comes in the Dark Zone now and then cause the damage token is automatically activated when opponents. This bug is fixed in patch 1.2.
  • Who lost the assault "Falcon" begins before the weekly reset and stopped after the reset, currently receives no weekly reward if he has received this previously. This is being worked.
  • Some players do not receive weekly Reward assault, although they do not already have played this week. This issue continues to be studied. A fix is ​​not yet announced.

New items and more loot

  • Already last Livestream strong changes in the loot system were announced. Among other things, high drop Gear score more items. Also a new Dark Zone instance from GS 201+ there will be.
  • There were New Gear sets and new weapons approved. Info plus there is not.
  • The new gear sets are partially reinforced support a particular style of play and therefore work only in combination with certain weapons.
  • The developers want generally move the Meta. Currently use too many players a combination of SMG (Vector, August) and Sniper (M1A). In the future, other weapons will be more attractive balance adjustments.

Balance Changes

  • The Patch 1.2 brings new weapons, but only then, when Massive has collected enough data, the entire arms pool is considered in balance adjustments. Therefore, weapons-specific buffs or nerfs are likely to come later.
  • The talent "Brutal" is adjusted. The bonus damage is not multiplied by other bonuses, but added. So the talent was also intended from the beginning.
  • The "Balanced" -Talent is adjusted to reflect the bonus for the first ball is valid. The "Quick-Scopen" should then work as expected.
  • The "Call of the guard" -Set is much too strong, which is why the four-set bonus (headshot marked opponents and increases damage by 15 percent) no longer work with SMG or assault rifles to, but to be triggered by shots with sniper rifles. Finally, the set for sniper was intended.
  • Performance mods are buffed so that it can now provide a stronger skill bonus.

other adjustments

  • The maximum value for damage reduction (determined by the armor value) is increased from 65 percent to 75 percent.
  • The armor and endurance value is from the patch 1.2 in new toughness value combined, visible directly in the character screen.
  • The cap for Phoenix credits future 2000. 1000th
  • The user interface is a VoIP indicator added so that each player knows if he can hear other players in the Dark Zone.

Finally Massive yet announced that the Gear required score for the second assault lowered becomes. The attack is visible already in play on the map and says that you need a score of Gear 220th The requirement is intended to release the type of attack along with the patch 1.2 but ultimately lost about the requirements of "Falcon", respectively.

New information about the update 1.2 will follow soon.

Clear to microtransactions in The Division - Hear finally on with the nonsense!Clear to microtransactions in The Division - Hear finally on with the nonsense!

The Division: Status Update - All about the 1.2 patch from the Live Stream

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Divinity: Original Sin 2 – The next big RPG hit?

Divinity: Original Sin 2 - Best RPG of the Year?Divinity: Original Sin 2 - Best RPG of the Year?

Larian-founder and chief developer Swen Vincke denies vigorously to be an evil person. But we're pretty sure that it is exactly that. A pure heart could no game like Divinity: Original Sin develop second A game that leads us literally to ram our unsuspecting co-op colleagues a dagger in the back. Where it is part of the standard repertoire struggle to teleport the enemy in a fire that he has placed himself.

A game in which we start completely innocent dialogue and get suddenly whispered to by the demon in our head that a small massacre now would be just the thing. No, this is clearly a vile game of vile men for vile men. That's why it makes us face-off date in Belgium also so darn much fun.

Original Sin 2 in Early Access
On Steam Divinity went: Original Sin 2 on 15 September in the Early Access. About the contents of the Early Access release include the first story-act with up to 12 hours of play and the multiplayer arena.

Divinity: Original Sin 2
With the heavy crossbow we spit a zombie away. The leaves toxic goo, which is nice combustible." data-lbx-number ="1"><b>Divinity: Original Sin 2</b><br>With the heavy crossbow we spit a zombie away. The leaves toxic goo, which is nice combustible.
Divinity: Original Sin 2
Beautifully drawn scenes are driving the action." data-lbx-number ="2"><b>Divinity: Original Sin 2</b><br>Beautifully drawn scenes drive the story forward.
Divinity: Original Sin 2
Nasty monsters haunt Rivellon. Blame source magic should be." data-lbx-number ="3"><b>Divinity: Original Sin 2</b><br>Nasty monsters haunt Rivellon. Blame source magic should be.

See screenshots - Original Sin 2: Divinity

More Story, more personality

the first original Sin already had a lot to offer role-playing game fans: a huge game world of freedom and a brilliant turn-based strategy combat system. Less great the flat ones main story turned out and the characters would also be able to tolerate more depth. "We have many players heard," true Vincke to us. And Original Sin 2 you want to do a lot better here. Where the first part of two authors Celt, Larian has this time been increased to nine.

So good was the first part:Test Divinity: Original Sin

The new story focus we notice even during character creation. We tinker this time not unknown heroes sheet but our character is actually who: Much like in Dragon Age: Origins, we pick one out of several possible personages us. Which give his name to our protagonist, his family and his backstory.

The playable characters: LohseIfan ben-mezdThe red princeSebille&# 8203;

The playable characters: LohseA young and really good-hearted girl who is often times led by the demons in her head to vilest crimes.

Ifan ben-mezdSaid from his existence as ice-cold mercenary going on, but is still not completely free: Foreign powers have his son at their mercy.

The red princeBlue-blooded Echenmensch, who was banished from his rightful kingdom. Must now get used to an entirely unworthy plebeian existence - or take back what is rightfully his.

SebilleReckless elven assassin. Once enslaved by Lizardman, now on a merciless campaign of revenge.

For example, we could go out, a lizard man who was rejected by his own kind as the Red Prince. Moment Lizardman? Yes! Original Sin 2 leaves us finally play more people than just the ollen Homo Sapiens. In our face-off version of humans, elves, dwarves and lizards are available. Later still undead will come to it.

We decide then but for ordinary people. Or rather abnormal. The story of Lohse makes us most curious simply a girl who "never was usually" because haunt her demons in your head. Sounds like a wonderfully unorthodox RPG heroine! And Larian have already proved with their previous games that refreshing, like crazy sometimes ideas are among her specialties.

Divinity: Original Sin 2 - The next big RPG hit?

Chris Avellone and the undead
Among the Kickstarter Stretch Goals of Original Sin 2 a character by guest author Chris Avellone belonged (Planescape: Torment, Pillars of Eternity). Which was originally proposed by the fans as a possible target. So Larian founder Swen Vincke Avellone wrote just once to on Twitter. Then, the two met at PAX Prime, chatted for hours about role playing and Avellone agreed to write the undead player character for Original Sin. 2 However, that was not yet available in our face-off version.

The personality forces us by no means in a particular game style corset: Lohse can be a sword master, a Feuermagierin or a knife-wielding villain, just as we want. Start skills and attributes can be selected freely. But just to a male dwarf, we must not make our heroine.

Who but definitely wants to play a male dwarf must not worry. The non Although there's a personality out of the can, but we may use the pre-made characters also shoot in the wind and completely free screw together a hero easy. Disadvantage: We dispense with it on an elaborate backstory. we write if not completely, at least two Story labels our figure still on the body. For example, a noble origin or background as a soldier. This then feed on unique dialogue options.

Divinity: Original Sin 2 - Gameplay from the character creator lizard raceDivinity: Original Sin 2 - Gameplay from the character creator lizard race

Welcome to the detention center!

All heroes have one thing in common: They wake of character creation on the coast of Fort Joy on, alone - unlike the predecessor we start this time with only a hero to adventure, not a duo. And we have recently been shipwrecked. The jail boat that would take us to Fort Joy, was sent by monsters on the seabed.

The source Magicians concentration camp Fort Joy ( The source Magicians concentration camp Fort Joy ( "Away joy") is the first large area in the us in Divinity: Original Sin verschlägt second

But what is this Fort Joy ( "Away joy" in good German) at all? be here source Mage penned whose magic is considered too dangerous to let them roam free. We remember the first Original Sin we have homemade as inquisitors hunting Source Wizard. This time we see the other side. Not that we had much of our magic. The Magister, who operate Fort Joy, available to all prisoners collars around and keep their source of magic so under wraps.

After all, we are left our ordinary witchcraft, the necklace comes only source of magic in the way. In these new ability genus fall into Original Sin 2 all of our most powerful tricks, so we turn them free later. Unlike normal skills we can not simply fire any time we need source points for it. Even a single of them is no small matter, because then we unleash apocalyptic spells like the meteorite shower and banging armies into the ground.

A mysterious power drives the monster on the beach in Fort Joy to madness, we play exterminator.A mysterious power drives the monster on the beach in Fort Joy to madness, we play exterminator.

Since ranzukommen but it is not simple and often an abundant shady affair. For example, we can consume dead bodies to suck them a source point. A reasonable novelty, we find. Magic in Original Sin 2 cost no mana and must be recharged only a few laps on the application.

What also works perfectly, but the very best skills doing a resource system as the source points quite well. So we need to use them more carefully and sometimes do entirely without it, which increases the strategic claim. But first we have to get rid of the darn collar. And thus is already the first item on our agenda states: Let's get out of Fort Joy!

Four wins

If we do not play the red prince himself, he is a potential group member.If we do not play the red prince himself, he is a potential group member.

Looking for a way we do not remain alone for long. The figures that we have not voted for our own character, haunted namely as a possible companion through the game world. So we run quite fast with Lohse the red prince as NPC on the road. Sitting as we determined in Fort Joy. We get together and thus lay the foundation for our party. can up to four heroes we either can control all alone or in pairs, three or four split in coop mode - take. For this, each player creates itself its own character, and we fill the remaining slots with companions.

While we thus explore the red prince in tow the island and get to know its inhabitants, one thing strikes us again and again: It makes a huge difference, with which our characters we address other figures. So we want to question about Lohse with an elf, but can not smell humans and only spits us "Schweineweib!" opposite. On the red prince as noble lizard she's talking a lot better, first with him we tickle out the required information.

"All clear," we think and feel pretty smart about to now on to talk all pointed ears only with the silberzüngigen prince - to us almost the skin is peeled off, because we get to a murderous rebel who was once enslaved by lizards!

In the discussions we almost always unique response options based on our character and its history.In the discussions we almost always unique response options based on our character and its history.

Particularly interesting are the undead personality to be loud Vincke. What we like to believe, after all it is written by guest author Chris Avellone! "Undead are not very popular, so he always wears a mask," explains Vincke. "But the player can remove at any time and then suddenly provokes very different reactions."

Divinity: Original Sin 2 - The next big RPG hit?

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Inhumans – New Marvel series is Black Bolt, Maximus and more

Hell on Wheels star Anson Mount is in the new Marvel series Inhumans to Black Bolt.Hell on Wheels star Anson Mount is in the new Marvel series Inhumans to Black Bolt.

The US broadcaster ABC is currently developing the new superhero series Inhumans by the same name Marvel Comics. Meanwhile, the search has begun for a cast.

Black Bolt, Maximus & Medusa found

For the role of leader Black Bolt was now the actor Anson Mount be obliged known from western series Hell on Wheels (2011-2016). It has already been Iwan Rheon in the role of Maximus confirmed. Many of the actors should be known as Ramsay Bolton from the hit series Game of Thrones. When Black Bolt's brother, he claims the power for themselves.

update: Meanwhile, a cast for Medusa and Karnak was confirmed: Actress Serinda Swan (Tron, Chicago Fire) takes on the role of the powerful Queen Medusa, wife of Black Bolt, whose hair can be a powerful weapon in the series. Another new addition is Ken Leung (Star Wars 7 Lost) in the role of Minister Karnak, Black Bolt's cousin and his chief advisor.

The Inhumans in the comics

The Inhumans by Stan Lee and Jack Kirby appeared in 1965 in the comic "Fantastic Four # 45," the first time in appearance. An offshoot of the alien race Kree they get their forces from the Terrigen mists that give the superhero their particular skills that are tailored to them and held a place in the big picture have. The leader Black Bolt has such a powerful voice that only a small whisper can destroy entire planets. His wife is the mighty Medusa, whose long red hair can be a weapon.

Inhumans - New Marvel series is Black Bolt, Maximus and more

Instead movie as a TV series planned

Marvel originally planned with a comic adaptation for cinema's, but nothing came of it. Instead the plans were put on hold and the newly announced comic book movies Spider-Man: preferred Homecoming and Ant-Man and the Wasp.

Marvel's Inhumans Series start in autumn

Meanwhile, the US broadcaster ABC is planning later this fall, the new series Inhumans to send to the start, in addition to his successful series Agents of S.H.I.E.L.D. As showrunner producer Scott Buck acts (Marvel's Iron Fist). The first two episodes will still be shown in September for a few days in the US IMAX theaters.

Still is not clear when and where the new series will also be broadcast in this country.

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Naissancee Tests – The journey is the reward

Naissancee Tests - The journey is the reward

Art? Botch? Naissancee (Without the final "e" French for "creation") is both. First and foremost, but it is a Jump&Run, only without weapons, without enemies that we have to squish without things to collect. Without all the stuff that gives us satisfaction. Instead, we must draw our satisfaction from the unusual appearance, from the music and from the simple fact in itself in Naissancee that we did it in the next section.

Fever dream in black and white

"Lucy is lost." With these three words Naissancee starts. We are obviously Lucy, that's all we know about us. We run. We flee. Before anything or anyone. And where we are is also outlined in more detail. Around us a completely abstract world, which consists mainly of smooth white, black and gray walls, floors and ceilings. Here an archway as a door back there stairs below us bottomless pits, about us gigantic constructions which show no sense. Naissancee looks like a painting. Like a modern version of M.C. Escher's fever dreams, which are with the architecture of a Blade Runners rendezvous. Our mission: to find a way through this strange construct. Then nothing.

Steam
Naissancee is available exclusively on Steam. If you buy the game, it will be linked to your account and then can not be resold.

We move through huge cavern-like structures. When the lights left a mystery waiting.We move through huge cavern-like structures. When the lights left a mystery waiting.

And this is often not so easy, because Naissancee plays so excellent with light, shadows and angles so that we often discover the way after a while. About a staircase that is hidden in a dark corner. Or a hole in the ground, we only see when we adjust our perspective. The level design with its intangible forms in which we choose our route on the few recognizable patterns (doors, ledges, ladders) is from another planet. And if you reduce Naissancee fact, it is actually in this game to art.

Crash and suicide

However Naissancee annoying with racing and Hüpfpassagen that we have to repeat several times often because either too slow our response time or the jump query is too vague. Or because we do not get the right air. The only additional mechanics run alongside and jump, which gives us the game at hand is our breath. For long sprints we have to press the left mouse button in a certain rhythm to provide Lucy with enough oxygen.

When is missing, our vision and our pace will be limited. In such situations, the following applies: The next abyss come. Death would, however, less tragic when the checkpoints would not sometimes be felt kilometers away from each other and you so much to long sections would attend again. save itself, we must not.

But Lucy can not crash, only unintentionally. Every now and then you have to send them even to death, because you followed the false promise of a level element: "Ah, a ledge, and then it goes on securely" The jump down on the ledge, however, proves that. Nope! Because in such situations often the way back is missing, only the suicide and the last save point help. What can be quite frustrating. Worse, however, are the wrong ways in which we want to send Naissancee on a journey into eternity.

Pure minimalism. These stairs into the darkness we have to climb.Pure minimalism. These stairs into the darkness we have to climb.

A stairway as leading infinitely upward or downward. Or a desert-like section in which we can move like hours in the wrong direction, because everywhere on the horizon any forms are to realize the promise of the next level. In these moments, the game sucks even more than in the running and jumping passages, even if the fascination with the abstract landscapes remains unbroken.

Naissancee
Now and then added Naissancee also colors the otherwise dominant black and white." data-lbx-number ="1"><b>Naissancee</b><br>Now and then added Naissancee also colors the otherwise dominant black and white.
Naissancee
Light! And darkness. Sometimes you just can not see anything in Naissancee. Or has such a Geflirre." data-lbx-number ="2"><b>Naissancee</b><br>Light! And darkness. Sometimes you just can not see anything in Naissancee. Or has such a Geflirre.
Naissancee
One of the puzzles with balls of light and translucent walls." data-lbx-number ="3"><b>Naissancee</b><br>One of the puzzles with balls of light and translucent walls.

See screenshots - Naissancee

Naissancee Tests - The journey is the reward

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FIFA 17 TOTS Most Consistent – This is the Community Team of the season

The first three TOTS of FIFA 17 are there.The first three TOTS of FIFA 17 are there.

In the coming weeks EA publishes regular team of the season for the Ultimate Team mode of FIFA 17. We start with the elected by the community of 12 to 19 May "Most-consistent" -TOTS.

To ensure that all footballers should be appreciated that demonstrated consistent and good during the season 2016/2017, although, so far but never "received in card-form" one (for example, by a choice in a team of the week). Thus, the community has the following three teams together with each 23 players:

More on thisAll information Team of the Season on

This is the must-consistent gold TOTS

Gold goalkeeper:

  • Oliver Baumann (TSG 1899 Hoffenheim) - 80 -> 88
  • Martín Campana (Independiente) - 76 -> 83

Gold Defender:

  • RV: Carvajal (Real Madrid) - 84 -> 90
  • IV: Jan Vertonghen (Tottenham Hotspur) - 83 -> 91
  • IV: Federico Fazio (AS Roma) - 80 -> 88
  • IV: Marcelo (Besiktas Istanbul) - 76 -> 87
  • IV: Pontus Jansson (Leeds United) - 76 -> 87
  • IV: Mathias Jorgensen (FC Copenhagen) - 75 -> 87
  • IV: Michal Pazdan (Legia Warszawa) - 75 -> 87

Gold midfielder:

  • ZDM: Danilo Pereira (FC Porto) - 83 -> 89
  • ZDM: Morgan Sanson (Olympique de Marseille) - 80 -> 87
  • ZDM: Denis Glushakov (Spartak Moscow) - 77 -> 87
  • ZM: Karim El Ahmadi (Feyenoord Rotterdam) - 78 -> 87
  • ZM: Ruud Vormer (Club Brugge KV) - 77 -> 87
  • ZM: Lucas Torreira (Sampdoria) - 75 -> 87
  • LM: Bruma (Galatasaray Istanbul) - 80 -> 87
  • LM: Jonathan Viera (UD Las Palmas) - 82 -> 89
  • RM: Gelson Martins (Sporting CP) - 80 -> 87
  • RM: Yoric Ravet (BSC Young Boys) - 75 -> 87
  • Rm: Matt Ritchie (Newcastle United) - 76 -> 87

Gold Striker

  • ST: Giampaolo Pazzini (Hellas Verona) - 76 -> 87
  • ST: Roger (Levante UD) - 76 -> 87
  • ST: Sebastián Driussi (River Plate) - 75 -> 87

FIFA 17 Pro Clubs - Why is this your favorite game?FIFA 17 Pro Clubs - Why is this your favorite game?

This is the must-consistent Silver TOTS

Silver goalkeeper:

  • Jesper Hansen (Lyngby BK) - 70 -> 74
  • Danny Vukovic (Sydney FC) - 66 -> 74

Silver Defender:

  • RV: Emil Salomonsson (IFK Gothenburg) - 71 -> 74
  • IV: Osama Hawsawi (Al Hilal) - 73 -> 74
  • IV: Viktor Vasin (CSKA Moscow) - 73 -> 74
  • IV: Jan-Arie van der Heijden (Feyenoord Rotterdam) - 72 -> 74
  • IV: Lonrezo Gordinho (Chiefs) - 68 -> 74
  • LV: Theo Hernandez (Deportivo Alavés) - 74 -> 74
  • LV: Piotr Tomasik (Jagiellonia Bialysto) - 65 -> 74

Silver midfielder:

  • ZDM: Soualiho Meité (SV Zulte-Waregem) - 71 -> 74
  • ZDM: Graham Carey (Plymouth Argyle) - 68 -> 74
  • ZM: Kengo Nakamura (Kawasaki Frontale) - 74 -> 74
  • ZM: John Fleck (Sheffield United) - 69 -> 74
  • ZOM: Ghayas Zahid (Valerenga Fotbal) - 72 -> 74
  • LM: Marc Schnatterer (1. FC Heidenheim) 1846-73 -> 74
  • LM: Jonny Hayes (Aberdeen) - 70 -> 74
  • RM: Deniz Türüç (Kayserispor) - 71 -> 74
  • RM: Denis Bouanga (Tours Football Club) - 65 -> 74
  • RM: Andrea Conti (Atalanta) - 71 -> 74

Silver striker:

  • ST: Chris Wood (Leeds United) - 72 -> 74
  • ST: Ángel Rodríguez (Real Zaragoza) - 71 -> 74
  • ST: Francesco Caputo (Virtus Entella) - 71 -> 74
  • ST: Alfredo Morelos (HJK Helsink) - 65 -> 74

This is the must-consistent bronze TOTS

Bronze goalkeeper:

  • Chris Maxwell (Preston North End) - 63 -> 64
  • Julian Pollersbeck (1. FC Kaiserslautern) - 57 -> 64

Bronze Defender:

  • RAV: An Hyeon Beom (Jeju United FC) - 63 -> 64
  • RV: Rhyan Grant (Sydney FC) - 64 -> 64
  • IV: Ivan Runje (Jagiellonia Bialystok) - 64 -> 64
  • IV: Jack O'Connell (Sheffield United) - 64 -> 64
  • IV: Sauli Väisänen (AIK) - 64 -> 64
  • IV: Christian Burgess (Portsmouth) - 64 -> 64
  • IV: Liam Lindsay (Partick Thistle FC) - 60 -> 64

Bronze midfielder:

  • ZDM: Christian Norgaard (Brondby IF) - 63 -> 64
  • ZDM: Pablo Guinazu (CR Vasco da Gama) - 64 -> 64
  • ZM: Fredrik Haugen (SK Brann) - 64 -> 64
  • ZM: Lukas Lerager (SV Zulte-Waregem) - 64 -> 64
  • RM: David Wheeler (Exeter City) - 60 -> 64
  • LM: Henry Onyekuru (KAS Eupen) - 64 -> 64

Bronze striker:

  • RF: Chadrac Akolo (FC Sion) - 56 -> 64
  • RF: Ezgjan Alioski (FC Lugano) - 63 -> 64
  • ST: Rafael Silva (Urawa Red Diamonds) - 63 -> 64
  • ST: Amath Diedhiou (CD Tenerife) - 62 -> 64
  • ST: Sean Maguire (Cork City) - 62 -> 64
  • ST: Charlie Wyke (Bradford City) - 61 -> 64
  • ST: Adama Niane (ESTAC Troyes) - 59 -> 64
  • ST: John Akinde (Barnet FC) - 63 -> 64

Fifa 17 - test video: professional sports with Frostbite engineFifa 17 - test video: professional sports with Frostbite engine

1st place: Ronaldo2nd place: Messi
3rd place: Neymar

FIFA 17 - See the 50 best players

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Pacific Rim 2 – If the Mech-robot for Cinematic Universe? The director says, yes!

Pacific rim 2: Uprising - First trailer with John Boyega against the alien monstersPacific Rim 2: Uprising - First trailer with John Boyega against the alien monsters

Next spring comes the sequel to Guillermo del Toro Monster Mech Battle Pacific Rim in theaters. At this year's New York Comic Con, a first trailer for Pacific Rim 2 recently: Uprising presented, which takes a close look at the new combat robot.

Pacific Rim Cinematic Universe planned

The magazine Nerdkultur has spoken on the panel with the director of the movie, Steven S. DeKnight (Daredevil). When asked whether there will be more films, he not only confirmed a sequel. It should be complete even one Pacific Rim Cinematic Universe talk, he reveals.

"The plan has always been to use the first part as a launch pad. If enough people go to the movies, we have about the plot of a possible third portion spoken and as the end of which could expand the universe to a franchise like Star Trek or Star Wars, from where you can then go in many different directions.

You could then tell the main story, but also Spin-offs or One-offs to produce. Yes, that's the plan. And I love the idea of ​​a animated TV series!"

So far, however, these are not all the first plans for the future. First, the movie studio wants to Wait for the success of the sequels, before going further steps towards Cinematic Universe.

Pacific Rim 2Pacific Rim 2
Pacific Rim 2

View images to the movie - Pacific Rim 2

Jaeger vs. Kaiju issue in March 2018 on

First Pacific Rim 2 comes on 22 March 2018 Uprising in German cinemas. It takes time John Boyega (Star Wars) the lead role and fights alongside Scott Eastwood (Suicide Squad) against a new invasion of alien monsters Kaiju.

The cast play the newcomer Cailee Spaeny and Rinko Kikuchi as Mako Mori, Charlie Day as Dr. Newton Geiszler and Burn Gorman as Dr. Hermann Gottlieb with.

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GameStar TV – Oh look, Toni Schwaiger!

GameStar TV: Visit Toni Schwaiger - Follow 98/2015GameStar TV: Visit Toni Schwaiger - Follow 98/2015

This sequence GameStar TV is easily explained: Toni Schwaiger is visiting! Many years GameStar readers know him as one of the founders of the magazine and one of the creative minds behind "spaceship GameStar" and "The editorial". With one of his former creative accomplice, Michael Graf, he remembers those times.

So the two revel in nostalgia and remember specific episodes that got particularly good or particularly bad. They explain why the ship was eventually mothballed and replaced by the editorial videos and illustrate how important these formats had back then. The generation YouTube will be amazed.

By the way, there is something to win in this series - More information at the end of the video.

Game Star Plus is the fair alternative to ad-supported use of GameStar.de. Starting at small € 1.99 per month.Only with plus read all of our products with the single-side mode particularly comfortable. If desired, you can set the reading mode as standard, but also switch at every single item back to more facilities.
Exclusive to Game Star Plus: The revised GameStar TV we analyze twice a week the latest trends, play the next blockbuster and interview developers.

Fair Play with Game Star Plus - Just more get on GameStar.de View

GameStar TV is exclusively for subscribers of GameStar Plus produced. The can look forward to two shows a week, but that's not all. With Game Star Plus you also surf fair without banner ads and get lots of great extras on top: Strong discounts, exclusive background reports and even full versions. You can surf without banner Moreover, with Game Star Plus in our App for Apple and Android, as well as GamePro.de. From just 2,99 € per month. Print subscribers save a euro and are a month starting at 1.99 €.

Discover Game Star Plus

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Mass Effect: Andromeda – Ugly as it gets: Character Editor on the limit

The release of Mass Effect: Andromeda BioWare still had plenty of criticism for the expressionless face animations of the characters in the science fiction role-playing game suffer. Meanwhile scorn the Communtiy, however, have found a new target: They do horrible excesses of Character Editor.

The offering that is quite a few ways to create a personal and almost unique Ryder as a playable protagonists. But the many freedoms invite obviously also to play fast and loose with the sliders. The result: ugly Grimaces and completely absurd faces.

Probably the ugliest game protagonist of all time

YouTube can be found at the time several videos that show what is possible with the character editor. There are scary clown faces ( "it" would envy) just to find out how figures that her head apparently once across the paintbox have drawn.

Other examples collect the players of Mass Effect: Andromeda currently among others on Twitter. There a bidding competition has developed it by now who the ugliest Games protagonists can create all time.

A few candidates with good success:

A very good boy pic.twitter.com/hDzQoIiyRB

- Olly Moss (@ollymoss) March 21, 2017

Definitely going to be playing some more ME: A this weekend. The adventures of Sanic Ryder and Milk Monster will continue! pic.twitter.com/z04dgw23HB

- Steven O'Donnell (@bajopants) March 21, 2017

@xoxogossipgita I wanted to make Ryder who worked at a diner but then the whole thing got out of hand pic.twitter.com/fSW0a2YYeo

- Kitty? Stoholski (@FuzziestKitty) March 22, 2017

@xoxogossipgita pic.twitter.com/ylw17FwJtd

- Olly Moss (@ollymoss) March 23, 2017

Mass Effect: Andromeda is available among others for the PC since March 23, 2017th Not unlikely that many more unusual Ryder designs will follow.

What can the PC version? Mass Effect: Andromeda in the test for GameStar.de

Source: Twitterer Olly Moss (https://twitter.com/xoxogossipgita/status/844553145334353920)Source: YouTuber penguinz0 (https://youtu.be/ZAuOMRcL86Y)
Source: YouTuber penguinz0 (https://youtu.be/ZAuOMRcL86Y)

Mass Effect: Andromeda - Gallery of horror: So ugly view be the Ryder Twins

Mass Effect: Andromeda - Video: explains the most important misunderstanding of the character editorMass Effect: Andromeda - Video: explains the most important misunderstanding of the character editor

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Dawn of War 3 – Comic Graphic disaster? Are you kidding me? Are you serious when you say that!

Dawn of War 3 - Comic Graphic disaster? Are you kidding me? Are you serious when you say that!

To comically! To detailarm! Klickibunti Crap! Dawn of War 3 had some criticism for its graphics. No wonder Warhammer fans is the style of this great universe (rightly!) Very important: Dark must it be bloody and hopeless! But still I find: The criticism is unfair in many places.

Through the dirty nostalgia glasses

The developers have certainly done no favors that the first pictures came through the bank of a snow planet - green and white landscapes have long been everything we knew of this game.

Meanwhile, I have seen more of it for my multiplayer preview of Dawn of War 3 and played, and there stuck also significantly darker environments it! Through ice and snow to volcanic craters and lava flows draw, just as we fight our way through metal bristling industrial complexes.

The bone of contention: the jump attack by Gabriel Angelos is many fans emblematic of the style of Dawn of War thirdThe bone of contention: the jump attack by Gabriel Angelos is many fans emblematic of the style of Dawn of War third

Well that Gabriel Angelos leaps in the heaviest armor through these environments, such as a light-footed acrobat, it could be argued. But since when's it going in Warhammer primarily realism?

Yes, it is a bleak universe - but also a grossly exaggerated, happy times surprisingly wacky, full of coolness and spectacle. And that was reflected in the first Dawn of War again. Since colleague Gabriel and his Marine comrades attracted even stunts from which they could actually smear in full plate armor in the hair, and it was glorious!

And as flashy effects: burning in Dawn of War 2 already grenades my Eldar-standard units from! Not to mention the Runenprophetin with its full-screen Psi Storm from the first part all. Which would have to hide from Part 3 before any elite unit!

Dawn of WarDawn of War 2Dawn of War 3&# 8203;

Dawn of WarEldar laser flashes and Prophets: The very first Dawn of War did not shrink from harsh effects.

Dawn of War 2With more advanced technology, and the second part willingly allowed a little bit spectacle, even with the simplest skills such as grenades.

Dawn of War 3The latest series part relies on sharper contrasts and a less dull color palette to stand glows actually even more out - but a complete break with its predecessors is not.

The right image for the right gameplay

Yet there is no question that something has changed in Dawn of War. 3 Individual units are less dirty, troops and effects stand out more. Only: Dawn of War 3 is indeed a different game than its predecessors. Here romp significantly greater battles than especially in the second part, it extend yet more powerful Super units.

Dawn of War 3 - Comic Graphic disaster? Are you kidding me? Are you serious when you say that!

The author
Maurice Weber has learned one thing as hopelessly indoctrinated agent of the Imperial Inquisition: you meet someone who disagrees with you, let him burn in the fires of purification! Yet occasionally remorse gnaw at his oh so unshakable faith.

Especially topics such as graphics and style are still completely subjective, every opinion to the same legitimate! Then it occurs to him that could bring him posthaste as next to the stake such thoughts, and he wipes them mercilessly aside. Blessed is the mind that is too small for doubt!

To there in the thick of battle still to keep track, be clear silhouettes, clearly recognizable troops and effects that catch the eye, the more important. How many scratches the individual Space Marine has in his armor, would hardly be noticed for it when it pepper hundred grenades and plasma around the ears.

Which in no way means that I agree with all the graphic decisions of Dawn of War third In practice, the battles themselves types with the new style still places into arges chaos. But especially hurts me the loss of the great choreographed sync kills.

The Psi Storm in changing times: Dawn of WarDawn of War 2Dawn of War 3&# 8203;

The Psi Storm in changing times: Dawn of WarIn the first part of the Runenprophetin plunged the whole screen in a bright inferno.

Dawn of War 2In the second part of the storm fell a bit from subtle.

Dawn of War 3Part 3 screwed the spectacle back up - but remains still less garish than the first.

Sure, that can be explained by gameplay needs: the tough strategists it fits so not really into the stuff when his unit itself every now and then still takes the time an enemy most spectacular head of the turnip to randomly cut - but I enjoyed the fit into the stuff, damn it!

It was such atmospheric part of the series that I have accepted the little gameplay limitation with joy. But still, I think, even Dawn of War 3 looks really great from. Unlike Dawn of War 2 might as well have looked different from the first part - but the Warhammer universe still faithful and worthy.

Dawn of War 3 - Multiplayer Preview: nostalgia trip or MOBA botch?Dawn of War 3 - Multiplayer Preview: nostalgia trip or MOBA botch?

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PlayStation 4 to 5.7 million sold consoles for Christmas

Sony has reported new sales figures for the PlayStation 4th Overall, the console has sold worldwide more than 35.9 million times.Sony has reported new sales figures for the PlayStation 4th Overall, the console has sold worldwide more than 35.9 million times.

More than two years after its launch, the PlayStation 4 is proving obviously still a popular Christmas present: Probably also due to numerous attractive bundle offers and discounts, the console could according to Sony for the Christmas 2015 season selling more than 5.7 million times.

Overall, the PlayStation 4 comes with it on now Worldwide sales of EUR 35.9 million. In late November 2015, there were 30.2 million.

As Christmas season Sony defined the way the period from 22 November 2015 to 2 January 2016th

The sales of games for the PlayStation 4 went over the Christmas period the official information from Sony, according to massive. total: sold 35 million video games for the console - physical and digital download copies from the PlayStation Store added together.

In addition, the number of subscriptions of the online service PlayStation 4 rose compared to the previous-Weihnachszeit by 60 percent.

PlayStation 4
This puts everything in a box: The console, power cable, headset, HDMI cable, USB charging cable, controller, manual" data-lbx-number ="1"><b>PlayStation 4</b><br>This puts everything in a box: The console, power cable, headset, HDMI cable, USB charging cable, controller, manual
PlayStation 4
The Playstation 4 will cost 399, - Euro. For the camera system Playstation Eye, however, about 60 euros are due again." data-lbx-number ="2"><b>PlayStation 4</b><br>The Playstation 4 will cost 399, - Euro. However, about 60 euros are for the camera system Playstation Eye again due.
PlayStation 4
To use the online multiplayer features of the next-gen console, a paid subscription to premium service PlayStation Plus is mandatory." data-lbx-number ="3"><b>PlayStation 4</b><br>To use the online multiplayer features of the next-gen console, a paid subscription to the premium service PlayStation Plus duty.

View images of the console - PlayStation 4

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