Divinity: Original Sin 2 - Best RPG of the Year?
Larian-founder and chief developer Swen Vincke denies vigorously to be an evil person. But we're pretty sure that it is exactly that. A pure heart could no game like Divinity: Original Sin develop second A game that leads us literally to ram our unsuspecting co-op colleagues a dagger in the back. Where it is part of the standard repertoire struggle to teleport the enemy in a fire that he has placed himself.
A game in which we start completely innocent dialogue and get suddenly whispered to by the demon in our head that a small massacre now would be just the thing. No, this is clearly a vile game of vile men for vile men. That's why it makes us face-off date in Belgium also so darn much fun.
Original Sin 2 in Early Access
On Steam Divinity went: Original Sin 2 on 15 September in the Early Access. About the contents of the Early Access release include the first story-act with up to 12 hours of play and the multiplayer arena.
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See screenshots - Original Sin 2: Divinity
More Story, more personality
the first original Sin already had a lot to offer role-playing game fans: a huge game world of freedom and a brilliant turn-based strategy combat system. Less great the flat ones main story turned out and the characters would also be able to tolerate more depth. "We have many players heard," true Vincke to us. And Original Sin 2 you want to do a lot better here. Where the first part of two authors Celt, Larian has this time been increased to nine.
So good was the first part:Test Divinity: Original Sin
The new story focus we notice even during character creation. We tinker this time not unknown heroes sheet but our character is actually who: Much like in Dragon Age: Origins, we pick one out of several possible personages us. Which give his name to our protagonist, his family and his backstory.
The playable characters: LohseIfan ben-mezdThe red princeSebille&# 8203;
A young and really good-hearted girl who is often times led by the demons in her head to vilest crimes.
Said from his existence as ice-cold mercenary going on, but is still not completely free: Foreign powers have his son at their mercy.
Blue-blooded Echenmensch, who was banished from his rightful kingdom. Must now get used to an entirely unworthy plebeian existence - or take back what is rightfully his.
Reckless elven assassin. Once enslaved by Lizardman, now on a merciless campaign of revenge.
For example, we could go out, a lizard man who was rejected by his own kind as the Red Prince. Moment Lizardman? Yes! Original Sin 2 leaves us finally play more people than just the ollen Homo Sapiens. In our face-off version of humans, elves, dwarves and lizards are available. Later still undead will come to it.
We decide then but for ordinary people. Or rather abnormal. The story of Lohse makes us most curious simply a girl who "never was usually" because haunt her demons in your head. Sounds like a wonderfully unorthodox RPG heroine! And Larian have already proved with their previous games that refreshing, like crazy sometimes ideas are among her specialties.
Chris Avellone and the undead
Among the Kickstarter Stretch Goals of Original Sin 2 a character by guest author Chris Avellone belonged (Planescape: Torment, Pillars of Eternity). Which was originally proposed by the fans as a possible target. So Larian founder Swen Vincke Avellone wrote just once to on Twitter. Then, the two met at PAX Prime, chatted for hours about role playing and Avellone agreed to write the undead player character for Original Sin. 2 However, that was not yet available in our face-off version.
The personality forces us by no means in a particular game style corset: Lohse can be a sword master, a Feuermagierin or a knife-wielding villain, just as we want. Start skills and attributes can be selected freely. But just to a male dwarf, we must not make our heroine.
Who but definitely wants to play a male dwarf must not worry. The non Although there's a personality out of the can, but we may use the pre-made characters also shoot in the wind and completely free screw together a hero easy. Disadvantage: We dispense with it on an elaborate backstory. we write if not completely, at least two Story labels our figure still on the body. For example, a noble origin or background as a soldier. This then feed on unique dialogue options.
Divinity: Original Sin 2 - Gameplay from the character creator lizard race
Welcome to the detention center!
All heroes have one thing in common: They wake of character creation on the coast of Fort Joy on, alone - unlike the predecessor we start this time with only a hero to adventure, not a duo. And we have recently been shipwrecked. The jail boat that would take us to Fort Joy, was sent by monsters on the seabed.
The source Magicians concentration camp Fort Joy ( "Away joy") is the first large area in the us in Divinity: Original Sin verschlägt second
But what is this Fort Joy ( "Away joy" in good German) at all? be here source Mage penned whose magic is considered too dangerous to let them roam free. We remember the first Original Sin we have homemade as inquisitors hunting Source Wizard. This time we see the other side. Not that we had much of our magic. The Magister, who operate Fort Joy, available to all prisoners collars around and keep their source of magic so under wraps.
After all, we are left our ordinary witchcraft, the necklace comes only source of magic in the way. In these new ability genus fall into Original Sin 2 all of our most powerful tricks, so we turn them free later. Unlike normal skills we can not simply fire any time we need source points for it. Even a single of them is no small matter, because then we unleash apocalyptic spells like the meteorite shower and banging armies into the ground.
A mysterious power drives the monster on the beach in Fort Joy to madness, we play exterminator.
Since ranzukommen but it is not simple and often an abundant shady affair. For example, we can consume dead bodies to suck them a source point. A reasonable novelty, we find. Magic in Original Sin 2 cost no mana and must be recharged only a few laps on the application.
What also works perfectly, but the very best skills doing a resource system as the source points quite well. So we need to use them more carefully and sometimes do entirely without it, which increases the strategic claim. But first we have to get rid of the darn collar. And thus is already the first item on our agenda states: Let's get out of Fort Joy!
If we do not play the red prince himself, he is a potential group member.
Looking for a way we do not remain alone for long. The figures that we have not voted for our own character, haunted namely as a possible companion through the game world. So we run quite fast with Lohse the red prince as NPC on the road. Sitting as we determined in Fort Joy. We get together and thus lay the foundation for our party. can up to four heroes we either can control all alone or in pairs, three or four split in coop mode - take. For this, each player creates itself its own character, and we fill the remaining slots with companions.
While we thus explore the red prince in tow the island and get to know its inhabitants, one thing strikes us again and again: It makes a huge difference, with which our characters we address other figures. So we want to question about Lohse with an elf, but can not smell humans and only spits us "Schweineweib!" opposite. On the red prince as noble lizard she's talking a lot better, first with him we tickle out the required information.
"All clear," we think and feel pretty smart about to now on to talk all pointed ears only with the silberzüngigen prince - to us almost the skin is peeled off, because we get to a murderous rebel who was once enslaved by lizards!
In the discussions we almost always unique response options based on our character and its history.
Particularly interesting are the undead personality to be loud Vincke. What we like to believe, after all it is written by guest author Chris Avellone! "Undead are not very popular, so he always wears a mask," explains Vincke. "But the player can remove at any time and then suddenly provokes very different reactions."