Easy to learn, hard to master
Despite all the complexity of the first step is easy because the learning curve of Grim Dawn fails pleasant flat. Who still knows not that good with action role-playing games, can beat his character through the normal difficulty with relatively little equipment and skill fumbling. Of course, it is not present in the other levels up to the maximum level 85th
But until then, a novice has gained sufficient experience to optimize its character for the harder challenges. And if we want to get the most out of our hero, then we will combine class with passive and Item skills so that a real death machine is created.
Does a combination of the way, not as good as expected, we learn for money just to - but the price eventually rises it sharply.
Prey collectors come in Grim Dawn definitely get their money, bags and sorting functions simplify the overview.
Crafting and fractions
When Monsterhäckseln components fall off, clogging our already too small chest in addition. Mostly this gem-like fragments that we easily assign a button a desired object - but only one variant per item.
The collection is worth, because if we merge them enough in a piece of equipment, there's an extra bonus - the Repertorie ranges from simple armor reinforcement to the powerful spell.
Small comfort drawback: Unlike in Diablo 3 is missing so we need cumbersome read in the gemstone description whatsoever which component fits into which item one slot display. For that we must otherwise than in Titan Quest itself vollpumpen legendary items with upgrades. The removal of gems takes the craftsman, but we have to decide between upgrading and item - one of them is destroyed.
A blacksmith for defense and Armstech there also, because the monster can of course now and then fall recipes. Depending on the rarity we need for special ingredients that we find certain monsters. This can sometimes be annoying if we do not find the right critters right away.
Meaningful crafting complements the extensive game mechanics in Grim Dawn.
The different Fractions give us access to better equipment and the enormous motivating reputation system: Who diligently completed quests and faction enemies, for example, gets discounts as well as access to specialized dealers with excellent epic items.
In fractions, which we constantly cut down on the roof, more heroes opponents over time, however, enabled, to unique Nemesis Monsters. The system is just as meaningful as complex - but reaching the maximum reputation level requires a little "grind" with reputation points, Grim Dawn are in fact significantly stingy than the prey.
Hand built and still Roguelike
In the two Roguelike dungeons - here the Steps of Torment - we come to hammer hard enemies mausetot only as a winner or out again.
Because the world is not randomly generated, it acts distinctive, but also larger and more massive than in comparable games. The positions of enemy champions will it spread just as random as some cave entrances and secret hiding places. If we are looking for game-changing experiences and challenges, the two Roguelike dungeons offer.
The Steps of Torment and the Bastion of Chaos include us namely as soon as we enter it. We come out exclusively by defeating the smashing, scaling our own level bosses and monsters - or as a body bag. Speaking of death: He who dies, loses experience, of which but a part can be recovered by the visit of his own grave.
The Roguelike dungeons change each entry in structure and content, both in terms of monsters and rewards. For the normal world - and if not sufficient us the normal difficulty - we can always switch the veteran mode: more and tougher monsters with better loot then want us to the leather.
Genre usual provides a complete set of the game for unlocking the further difficulty, in Grim Dawn are the elite and then Ultimate. While we could still loose and flaky go full on damage in the first round, the defensive values are very much on elite - and thus better equipment and better coordinate the spec.
A clean Metzelorgie
His long development time we see Grim Dawn at barely. The game not only runs smoothly and was in our test down to one or two places no performance slumps, It also sports even in the close-up with sharp textures and especially many lovely details. The menus are clear, the inventory always order prevails thanks to convenient sorting functions, and if the newly found legendary musket is not good for our shamans, then we leave it up in the Collect rest of our other heroes.
In short: Grim Dawn plays just about. Bugs are even met, given the size and complexity of the game but in a very reasonable amount. Once we killed a boss under a bridge and its prey landed on top of the bridge. Another time was partout not created an epic amulet, even though we met the conditions. And here and there were monsters stuck in rocks, so we could do safely from a distance.
We regularly get to do the same, some of which even fight each other there with dozens of monsters.
The online cloven
In almost all action role-playing game disciplines Grim Dawn So is fighting at least on par with the top dogs Diablo 3 and Path of Exile - with, for some Genrefan but potentially decisive limitation: the multiplayer area. To be on the monster hunt especially online and with random players must live with many limitations.
It lacks a lobby, also heroes can be copied and even edited, so now the server cheaters are flooded. So Grim Dawn is currently setting exclusively to solo or co-op fans who already have up to three friends for their adventure in Cairn at hand.
And can then also fully enjoy the aspect in which Grim Dawn suggests even a Diablo 3: the wonderfully detailed, beautifully built and very atmospheric world where we can not get enough of us. There are always these "wow" moments - such as when we instigate a brawl in the impressive necropolis while tumbling archways or walls.
If it still snowing, rearing fog or falls a rainy night and we make to an enlightened lanterns crossing stop, then Cairn No matter how much doomed - as an action role-players we feel here just a fiddle.
That Cairn is not a cuddly world, we quickly notice. But one in which we still feel like home for many hours.