The Aegis Saber (foreground) is adjacent to two other ships to the hunters who can be tested to date for free with Star Citizen. The single-seater from the manufacturer Aegis Dynamics is very popular among fans of the game and is considered one of the most potent Doghfighter in the game.
With the free action "Summer Fly Free 2016" action, the developers of Star Citizen have opened the hangar doors again to grant a free insight into the current alpha version of the space MMO interested players. Those who invest on the website of Roberts Space Industries a free account, can unlock its access using the code "SUMMERFREEFLY2016".
Then Star is Citizen to July 22 playable with all components. To provide developer Cloud Imperium Games three hunters are available which can also be tested using the code also already active backers way: The Mustang Beta, the Aegis Saber and the Anvil F7C Hornet.
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Four different game modes to choose from
The start of the game is not a science, but requires a little explanation. After about 30 gigabytes comprehensive download Star Citizen is launched from the launcher. In the main menu the user are then several game modes available: Under "Universe" there is access to the lobby system of game instances as from developers "Mini-persistent universe" are called. It offers a first glimpse of what the developers have planned for the big MMO universe of the finished game.
The player has the choice between the Social module ArcCorp, a landing zone on the planet's surface, and port Olisar, the first space station orbiting the planet Crusader. On ArcCorp mainly various shops can visited and fast GreyCat buggies are tested. Port Olisar turn, with its landing pads and spawn points entry into outer space environment and the first persistent gameplay of the later Star Citizen universe.
In addition, can be found under the main menu "Electronic Access" the simulation module Arena Commander, where you familiarize yourself with the ship's control, denying the first battles against NPCs or can fly with other players race. Finally, the players in the main menu can still enter his personal hangar. There (small, bright points on the floor and walls of the hangar) can be called their own ships and items and inspected on the Port modification system. In addition, the loadout of the ships can be changed, which now carries over to the persistent universe at this point.
Star Citizen videos of the crash Academy
The German-language YouTube channel Crash Academy supports the development of Star Citizen regularly with videos and introduces new features. There's also advice for beginners and gameplay montages. Our author Jerome Cantu collaborates in the community project.
An MMO in its infancy
the mini-universe around the planet Crusader represent the most exciting part of the recent development of Star Citizen for most players and supporters. But be careful, the game despite its early stage of development already surprisingly complex, particularly the flight mechanics and control of spacecraft have it in them. It is therefore advisable, for the time being to turn a few laps in the Arena Commander before heading out to the far reaches of the universe.
Although the number of missions and opportunities in the game is still very limited at this time, the persistent mini-universe already gives a good idea of the dimensions of planetary systems in the later MMO. Alone the map of Crusader and its three moons includes more than one million kilometers of track that can be covered from one end to the other by spaceship. Because it would take the regular driving days, the ships use the so-called Quantum Drive technology to travel quickly within a system. This small jump drive consumes fuel you must replenish at one of the service and repair stations along with spent ammunition and rocket inventories.
is paid for the whole thing with the game currency alpha UEC that you earned for completed missions and may issue again in the shops on the space station. However, remains to be noted that so far only a fraction of the planned game mechanics is implemented: In Alpha 2.4.1 of Star Citizen, there are no freight or transport system, neither mining nor trade and also the independent discover and explore alien worlds still waiting his bet. For that already has the game, the first version of a Bounty system, with the PVP avid gamers hunting can make each other - a kind "Cops and robbers" in space. This aspect of the gameplay is to be developed in each patch according to the developers until eventually a fully persistent reputation system formed.
No summer break in development
According to developers Cloud Imperium Games work is underway on the next big patch 2.5 already in full swing. This will go live for all Backer still possible before the GamesCom 2016 and contains, according to the latest monthly reports an expansion for the persistent mini-universe: The space station "GRIMhex" to serve as Spawn- and landing in the future all players posing as pirates and outlaws want to hang around in Star Citizen.
Star Citizen - View screenshots
In addition, the monthly report divulged that with the MISC Reliant another ship should be ready for flight and other items of clothing and items will find their way into the game. Even if the new content sound interesting, give Chris Roberts and his team so that the dreams of fans a rejection, who had hoped for the GamesCom to the first procedurally generated planets landing.
However, this was announced by Cloud Imperium Games for the upcoming patch 2.7. Might be the second big star-Citizen event of the year, the CitizenCon in October 2016 planned circumstances. Whether the developers can keep this promise or the release of the new technology but delayed for more patches currently is literally written in the stars.